Brodey Bright

Software Engineer & Game Developer

Work / Projects

First-person gameplay in Wrought Flesh during the Terraworm boss fight

Wrought Flesh

Contract Gameplay Programmer

Contributed to the development and optimisation of a commercial first-person shooter, implementing object pooling for combat effects and projectiles, improving enemy AI performance, and resolving gameplay, physics, UI, and save-system bugs.

First-person gameplay in Theta showing another player standing on a tower of stacked props

Theta

Gameplay & Networking Programmer

A private multiplayer first-person sandbox I’m building in Godot. Players can spawn, grab, and throw physics props, interact with Source-style doors, and use weapons with dedicated first- and third-person animations. I built host-authoritative multiplayer with client prediction for responsive movement and shared physics, plus Godot editor tools for creating weapons and configuring their animations.

ModdedFlesh’s pixel-art heart logo

ModdedFlesh

Mod Developer

A Wrought Flesh mod aimed at fixing bugs and improving performance, distributed as an xdelta patch for players who own the base game.

After seeing the mod, the original creator hired me as a contract gameplay programmer on Wrought Flesh.

Wrought Flesh Patcher window showing a verified ModdedFlesh patch ready to apply

Wrought Flesh Patcher

Desktop Tool Developer

A Python desktop app for Windows that applies xdelta mod patches to Wrought Flesh. It verifies file hashes, backs up the original game file, and lets players restore it.

About

I'm a software and game developer based in Geelong, Australia. My work spans game development, software engineering, and web development, including professional experience contributing to commercial games.

I studied web development at Coder Academy in 2024. I’m currently working towards a Bachelor of Computer Science.

Contact

3D crate stack

Loading physics demo…